Yupa's Avatar Graveyard Walkthrough Version 1.0, October 30, 2002 You will need: 3 Advanced Players Druids Recommended: A Post Char 1 room before the zone (whole zone is no summon) More stunners/druids never hurt. From Market Square: s, 4e, 3s, ent ship, 5w, 6s, 2w, s, 2w, 3d, 3s, 3e, 5s, 3e, 3s, e, 2n, open gate, leave post here. A. Getting In 1. n: Ghouls , Skeletons a. Wander area, find mob w/ *A stone key & A tiny key*, look for a room w/ purple desc, should say: “You notice a strange glow coming from one of the Headstones here.” 2. Unlock/open headstone, d: Angry Spirit , *A Coffin Nail* 3. Unlock/open coffin, d, w, 2d, 3w: Spirits 4. s: 2 Soul Guards 5. open gate e, e: Evil Sorter , Good Sorter a. I think these guys block get. Gotta get em both at the same time. B. The Fun Part 1. open light, open flames, d: Unknown Sorter 2. open trapdoor, d, 2e, n: Spirits 3. [s, n, w, s, 2e, n, w, s] {=key to all mazes}, n, w, n, e: 2 Party Guards 4. open gate, n: 3 Spirits 5. e: Beetlejuice , *White key card* B. The Good Part 1. n (back to sorting room), u, w, u, w, u: Spirits 2. s, n, w, s, 2e, n, w, s, n, u: Spirits 3. n, u: 2 Angel Guards 4. open door, n: 3 corpses 5. open door, n: Gabriel , *Red key card* 6. unlock/open safe using the White key card from Beetlejuice, d, get all. C. The Bad Part 1. u, w (back to sorting room), n, d, w, open grate, d: Spirits 2. s, n, w, s, 2e, n, w, s, n, w: 2 Demon Guards 3. Open Cage, d: 2 Dark Creatures , A tortured woman a. Fun part. Take out the 2 Dark Creatures, since they're aggro. Don't die, tortured woman sacs! 4. Open onyx, n: The Great Imp , *Blue key card* 5. Unlock/open safe using the red key card from Gabriel, d, get all. D. Back to the Fun Stuff 1. u, e, 2d, 3e, n, s, n, w, s, 2e, n, w, s, n, w, n, e, n, e, unlock/open safe using the blue key card from The Great Imp, d, get all. EQ Rooms White: The All-Seeing Eye (AC 10, HR 1/HP 35 Eye) The Ring of Wizardry (AC 14, HR 6/Mana 100 Ring) The Shield of -->>>(((GOD)))<<<--- (AC 20, HR 5/Mana 100 Shield) Red: A Suit of Demon Armor (AC 15, 6/6 Body) Unholy Demon’s Scratches (AC 10, 2/2 Rune) Demon’s Feet (AC 14, 5/6 foot) Black Scimitar (11D6, 6/6 3-Attack Slash Auto-Hit Weapon) Blue: A Grinning Skull Tattoo (ac 12, 1/3 Tattoo) Tree of Life (AC 10, DR 3/Speed 1 Brand) Badge of Human Skin (AC 10, 3/2 Badge) Black Tux & Tails (AC 20, DR 5/HP 100 About) Yupa's Notes 1. Cute thing about this zone; none of the mobs carry EQ. Gotta get keys to Treasure Room type places, which each carry several pieces of EQ. 2. It's basically 3 similar sections; mazes are the same, small mobs act the same, gotta get past guards, then the big boss key mob. 3. Lot of it is no magic, so watch the mana. Also, whole zone is no summon. Oh yeah, some sink rooms too, anything that sinks ends up in one of those treasure rooms w/ the EQ. 4. FYI. Don't drink from the fountains. I know one or two of em will pretty much kill ya.