Yupa’s Narnia Walkthrough Version 1.0, October 28, 2002 You will need: 3+ Advanced Players (2 Stunners apiece) Druids, Equipped wouldn't hurt Recommended: Breathe Water EQ From Market Square: 13w, 2s, w, s, w, s, 2w, s, w, n, e A. Clearing the Mansion 1. N: 3 Tourists a. The bulk of the first half; clearing out rooms w/ aggro assisting mobs. Not much to say here; just assign splits and keep em stunned. Follow the path, don't stray. 2. N: 3 Tourists 3. N: 3 Tourists 4. N: 2 Tourists, Guide 5. S, unlock/open shed, e: 2 Pit Bulls a. Leave a post here, sink room destination for the next chunk of the zone. 6. W, n, w: 3 Tourists 7. S: 4 Tourists 8. S: 4 Tourists 9. D: 4 Tourists 10. U: 3 Tourists 11. S: 3 Tourists 12. u: 3 Cleaning Lady a. No Magic, watch the mana. 13. n: 3 Cleaning Lady 14. n: 4 Cleaning Lady 15. e: Mrs. McReady B. The Wardrobe and Beyond 1. ent wardrobe, e, s: 3 Rats 2. e: 4 Rats 3. e: 4 Rats 4. s: 4 Rats 5. e, w, s, 2w: Gust Winds a. Don't bother killing em. Gust awhole lot. 6. Equip Breathe Water EQ, all slide s: 4 somethings a. Next part's underwater. It's rough. Mobs reflect, won't be able to quaff. If you've got an equipped druid, give him breathe water and watch his mana. b. Next part's all sink rooms til you get to the last room. *note: last time I went thru, some of the following were off. The directions are solid, just not sure if it's 3 or 4 mobs in some rooms. Either way, it's gonna be either 3 or 4, no more, no less* 7. E: 3 somethings 8. u: 3 somethings 9. E: 3 somethings 10. W: 3 somethings 11. W: 3 somethings 12. D: 4 somethings 13. E: 3 somethings 14. S: 4 somethings 15. D: 4 somethings 16. W: 3 somethings 17. S: 3 somethings 18. Unlock/open sheet, u (magic room, next few aren’t) C. Storming the Castle 1. 2n: 2 barriers a. Note: Most of this is no magic rooms. When low on HP/Mana, go back to the room south, take time to heal. Also, most mobs maim around here, so watch your EQ. 2. N: 3 barriers 3. N: Wall 4. E: Wall 5. 2w: wall 6. 3e: 2 Wolf Pack 7. n: Wolf Pack, Maugrim 8. s, 3w, n: Castle Guard, *A ring of keys* D. The White Witch 1. unlock/open gate e, e: 3 Stone Giants 2. open door n, n: 3 Stone Giants 3. s, unlock/open stairwell, u, s: Castle Guard 4. all slide e: White Witch E. The Infamous Servants of Narnia 1. OK, this next part totally sucks. On the other side of the portal in this room is servants; a whole ton of em. Servants aren't aggressive thru rune, and have relatively low HP; the big problem is that THEY STEAL REALLY FAST. In fact, your character will be stripped of EQ WITHIN A ROUND! To confound the matter, they also breathe fire, so if you were stripped, killed a servant and autolooted, chances are the next one will burn all your gear. By the way, servants also assist and gas, so if you try to kill one and it takes longer than a round, you're toast. 2. More servants to the north. From there, clear the path to the west and you're ok. There's also some to the east branch as well; you don't have to go there, just make sure nobody accidentally walks into there or flees. 3. Once the servants are dead, have the group enter portal; The path is n, 2w, n: Guard , *Key* 4. s, open kitchen s. Now another fun part a. South is a slide; there's a cloaked mob that has to die in the slide. Problem is, you can't fight in a slide room. - Unless you have no rune of protection; then the mob will attack you, uncloak, and you can fight it. - But that's only 1 character; everyone else will keep sliding silly. b. Best solution? First, send a non-rune char w/ max wimpy to uncloak the cook. Once you flee out, the non-rune char's job is done. Next, break out the Black Scimitars. It's a cute little weapon from Avatar Graveyard; it automatically forces you to attack any mob in the room! Anyone w/ scimitars should wield, wimpy up, and slide. You'll attack the cook, even if you're in a slide room. Just attack, flee, quaff, go back for more. 5. Once the Cook's dead, slide back to the rest. Then send a char 2e, s, to get the *key* from the corpse, then back n, 2w to meet up w/ the group. F. Past the Narnians 1. OK, another fun part. go N, unlock/open door. Send only a naked, cloaked druid for this next part; have everyone else sit, and close the door after the druid goes in. 2. Mr. Druid's gonna have to move fast. Aggro mobs here that see cloak. 3. Run e, n, 2e, n. If you're not dead, you'll be in a room with no visible exits. That's good, cause there's a door to the east. 4. Now, have everyone _except_ the druid in the no exit room recall, then have that druid summon them all in. When you're all there, unlock door e, e, and SIT! G. The Throne Room, aka How I got My EQ Sacced 1. OK, congrats for getting this far. Now for the tough part. 2. There's 5 mobs in the room. I'm gonna list em as follows: 1. Royal Jester 2. Queen Lucy 3. Queen Susan 4. King Edmund 5. King Peter Note: No magic room, naturally. 3. So, what do you do? BEEP! Time's up! a. First, make sure everyone's got rune. Equinoxing a druid or 3 wouldn't hurt either. b. You're gonna have to split on Lucy and Edmund first off. They're the aggro thru rune ones, which makes them the bad ones. Get the splits down, go in stunning using their names! (not mob, dummy) c. Edmund's dispellable, btw. Have a druid dispel him when you go in. d. OK, next. Once Lucy and Edmund are dead, go after Peter. He sacs, so he must die quickly. Odds are that Lucy and Edmund maimed a ton of EQ off you. Hopefully, the Jester picks it up first (he's like a cleaner); but if Peter gets it first, he's gotta die before he can sac. e. Now that Peter's dead, finish Susan off at your leisure. Then do the Jester; get any EQ from him or the corpses he's carrying. 4. Last bit. Send a char w, pick/open chest, get all. There's about 80 million coins in treasure in there. 5. e, s, recall. EQ Mobs Maugrim: Maugrim's Shadow (AC 9, HR 4/HP 50 Badge) White Witch: Crown of Frost (AC 20, 7/5 Head) Lucy: Bottle made of diamond (Miracle Staff) Edmund: Crystal Ring of Power (AC 12, 5/7 Ring) Random EQ (Level: Saintly) Susan: Quiver of Arrows (HR 6/HP 100 Arm/Container), Large Grey Bow (key for quiver) Peter: Gold Hilted Sword (7/7 3-Attack Slash Weapon) Shield of the Lion (DR 6/Armor -30 Shield) Mighty Roar of the Lion (AC 12, 5/5 Worn almost anywhere)