Simpsons WT (by Wilder, w/ Corrections by Yupa) Version 1.1, April 19, 2003 You will need: 2+ Advanced Players Druid with Cloak NOTE: This entire zone is no summon, which can get very annoying. Closest place you can summon from is before entering the tv From Market Square: 3s, d, s, d, w, 4s, 3d, open wall, n, u, open grate, u, e, enter tv A. Khakis, Bart's Sneakers, Lisa Simpson's Necklace 1. 2n, 4w, 3n: Willy *Yet Another Strange Lookin’ Key* 2. unlock/open trapdoor, d: Doris 3. u, open door n, n: Skinner *The Bathroom Key* 4. 7s, unlock/open door, e: Nelson , *The Playground Key* 5. w, unlock/open glass, s: Bart Simpson , *Yet Another Strange Lookin’ Key* 6. 2n, e: Ms. Krabappel, *The Key to Mrs. Hoover’s Room* 7. w, 3n, unlock/open door, e: Mrs. Hoover , Lisa Simpson 8. w, s, 4e to get out of school. B. Simpsons’ House 1. n, 2e, slide e, n, open simpsons, n: Grandpa, *nuke plant key* 2. u, w: Snowball II *bedroom key* 3. e, unlock/open door n: Maggie 4. s, w, n, unlock/open closet, e: get Tuxedo 5. w, s, e, d, 2w: Santa’s Little Helper *Kitchen Key* 6. 2e, unlock/open door n, n: Marge Simpson C. Nuclear Power Plant 1. s, w, 2s, e: Chief *Another Strange Lookin’ Key* 2. unlock/open roadblock s, s: Mayor *Yet Another Strange Lookin’ Key* 3. 4n: Guard 4. e (into parking lot): Employees, Smithers *Mr. Burns’ Key* A. Employees and Smithers wander, block; need to find and kill Smithers 5. all n, all e, 2n: more Useless mobs A. Bloodthirstys are Aggro, there's 3 or 4 of em wandering. B. Deranged's block 6. n, e, open trapdoor d, d, open bleep d, d 7. From here on in, it's a 1 person maze; each person's gonna have to walk individually. A. If you end up in the cell, recall out; of couse, since the zone is block summon in, you're gonna need to walk all the way back in....so make sure you don't take the wrong path. 8. Maze: d, s, w, n, 2e, n, d, u, d, s, w, d, u, s, e, n 9. You should all be in a room called End of Maze, with no open exits. Wait til everyone gets here, then continue. 10. unlock/open titanium s, s: Mr. Burns, 9 Lawyers , *key* A. Fun part; End of Maze room is hot, next room isn't. Lawyers are aggro, but don't see through cloak. Send a druid south, and quickly cloak; then blind or put the lawyers to sleep. 11. n, unlock/open metal w, w, open door n, n: Homer Simpson A. No Magic Room EQ Mobs Doris: Khakis Pants (AC 13, 5/4 Leg) Closet: A Rotting Tuxedo (AC 15, HR 5, HP 75 Body) Maggie: Maggie’s Pacifier (AC 12, HR 7, Ego -10 Ring/Head) Lisa: Lisa Simpson’s Necklace (AC 10, HR 5, HP 50 Neck) Bart: Bart’s Sneakers (AC 12, 4/5 Feet) Marge: Marge’s Skillet (AC 15, 6/6 Shield) Homer: Homer’s Flaming Donut (HR 5, HP 50 Light) A Rod of Uranium 235: (7d7, HR 5, Armor -10 2-Attack Weapon, Wield/Hold)